Plugin adult chat

02-Dec-2019 04:56

1.13 Feb 06, 2008 * Modified by -=|JFH|=-Naris * Fix bug in unlimited sounds. 1.14 Feb 13, 2008 * Modified by -=|JFH|=-Naris * Added logging of unnamed (join/exit) sounds.

1.15 Feb 14, 2008 * Modified by -=|JFH|=-Naris * Added LAMDACORE's change to increase memory to allow lots of sounds * Added LAMDACORE's change to allow keyword to be embedded in a sentence.

* Added global Last Sound which is set to duration of last sound played to reduce possibility of overlapping sounds.

* Fix the sounds go away bug * Moved close of listfile from mapchange to Load_Sounds (if handle is valid) 1.7 Jan 10, 2008 * Modified by -=|JFH|=-Naris * Added separate admin sound_limit and time_between_sounds convars.

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sounds will now display a menu to the client * Added: Sound Info Library Extension by berni (required now), duration of a soundfile will be automatically detected now Sampling Rate will also be detected and logs to Path_SM/logs/saysounds_if it's above 44100 Hz * Added: Round End support for TF2 and Do D * Added: Translation phrases for the client menu * Changed: Removed case sensitivity for "action", "param" and playto * Changed: "action" now reflect the corresponding event so some have changed 4.0.1 July 22, 2011 * Modified by g H0s Ty * Added: Clients sound limits will now be restored on reconnect * Changed: Setting the *_time_between_* cvars to 0 will now allow to play another sound while one is still playing * Changed: Setting sm_saysoundhe_time_between_admin_sounds to -1 will completely bypass the anti soundspam protection for admins 4.0.2 July 27, 2011 * Modified by g H0s Ty * Fixed: Now using the settings to access the clientprefs DB 4.0.3 August 28, 2011 * Modified by g H0s Ty * Fixed: (TF2) playing round won/lost sounds at the same time to both teams 4.0.4 March 03, 2012 ** Modified by Naris * Updated: the Resource Manager derived functions (Setup Sound() & Prepare Sound()) to implement a cap to the number of different sounds played per map and added a convar (sm_saysoundhe_sound_max) to set that limit.1.19 Mar 2, 2008 * Modified by -=|JFH|=-Naris * Removed sm_sound_allow_bots to allow bots to trigger sounds. * Commented out code that calls Get Sound Duration() * Added event "build" Support 2.0.3 Mar 16, 2008 * Modified by -=|JFH|=-Naris * Merged the last few saysounds changes with saysounds hybrid.2.0.4 Jun 13, 2008 * Modified by -=|JFH|=-Naris * Checks the Game Type() before hooking TF2 events.soundlist to call Sound_Menu() instead of List_Sounds().1.11 Feb 03, 2008 * Modified by -=|JFH|=-Naris * Added separate sm_sound_admin_warn convar. 1.12 Feb 03, 2008 * Modified by -=|JFH|=-Naris * Fixed message that limit was passed when unlimited * Fixed grammar in warning.

sounds will now display a menu to the client * Added: Sound Info Library Extension by berni (required now), duration of a soundfile will be automatically detected now Sampling Rate will also be detected and logs to Path_SM/logs/saysounds_if it's above 44100 Hz * Added: Round End support for TF2 and Do D * Added: Translation phrases for the client menu * Changed: Removed case sensitivity for "action", "param" and playto * Changed: "action" now reflect the corresponding event so some have changed 4.0.1 July 22, 2011 * Modified by g H0s Ty * Added: Clients sound limits will now be restored on reconnect * Changed: Setting the *_time_between_* cvars to 0 will now allow to play another sound while one is still playing * Changed: Setting sm_saysoundhe_time_between_admin_sounds to -1 will completely bypass the anti soundspam protection for admins 4.0.2 July 27, 2011 * Modified by g H0s Ty * Fixed: Now using the settings to access the clientprefs DB 4.0.3 August 28, 2011 * Modified by g H0s Ty * Fixed: (TF2) playing round won/lost sounds at the same time to both teams 4.0.4 March 03, 2012 ** Modified by Naris * Updated: the Resource Manager derived functions (Setup Sound() & Prepare Sound()) to implement a cap to the number of different sounds played per map and added a convar (sm_saysoundhe_sound_max) to set that limit.1.19 Mar 2, 2008 * Modified by -=|JFH|=-Naris * Removed sm_sound_allow_bots to allow bots to trigger sounds. * Commented out code that calls Get Sound Duration() * Added event "build" Support 2.0.3 Mar 16, 2008 * Modified by -=|JFH|=-Naris * Merged the last few saysounds changes with saysounds hybrid.2.0.4 Jun 13, 2008 * Modified by -=|JFH|=-Naris * Checks the Game Type() before hooking TF2 events.soundlist to call Sound_Menu() instead of List_Sounds().1.11 Feb 03, 2008 * Modified by -=|JFH|=-Naris * Added separate sm_sound_admin_warn convar. 1.12 Feb 03, 2008 * Modified by -=|JFH|=-Naris * Fixed message that limit was passed when unlimited * Fixed grammar in warning.# // # Example: cstrike/sound/mysound.mp3 or dod/sound/myfolder/mysound.mp3 # // # "file" "mysound.mp3" or "file" "myfolder/mysound.mp3" # // # If you run a pure server (sv_pure = 1) you should create an extra folder for your sounds # // # so you don't have to whitelist your whole "sound" folder.