Intimidating shout wowwiki Senior couples sex dating

28-Jan-2020 19:34

The ZA/ZG heroics were too long for my tastes and the Wrath ones were too short after you got insanely geared.

So, forcing your raid to split into two/five in order to progress, as well as enforcing that three of your seventeen DPS have tank offspecs as well as one of your six healers having a DPS offspec in 25 man guilds.

In your opinion, how difficult should heroic dungeons be? The 4.3 heroics would be almost perfect if the bosses had more health and the trash was more threatening.

Original Cata heroics should be the difficulty, but perhaps make them a little shorter.

Where you pull the mobs to you, not the other way around, where the healer always has a big heal pre-cast on a full-health tank, and good luck doing any of them right after you reach the level cap without bringing 3-4 CC along. Heroics are there to give you gear and to teach you about the workings of grouping in Wo W before going on to raiding content.

I want BC heroics back - with mobs that cc-spam the tank, oneshot non-tanks, and with stealthed random patrols all over the place that carry a cheap shot with your healer's name on it.

On the battlefield, the Warleader shines as a warrior on the front line and inspiration to his allies.

even so, he hates both sides to keep his rage bar full.

- when saurfang was level 10, he joined the queue for warsong gulch. his first cleave cleaved the battlefield in half, his second killed both spirit guides, his third killed everyone else.

They are no longer supposed to be a challenge because of how easily accessible they are.

So basically what I'm saying is that LFD Heroic Dungeons should be on par with the difficulty of LFR Raids due to the wide amount of people that have access to them, and more specifically, the 'under performers' that have access to them.

On the battlefield, the Warleader shines as a warrior on the front line and inspiration to his allies.

even so, he hates both sides to keep his rage bar full.

- when saurfang was level 10, he joined the queue for warsong gulch. his first cleave cleaved the battlefield in half, his second killed both spirit guides, his third killed everyone else.

They are no longer supposed to be a challenge because of how easily accessible they are.

So basically what I'm saying is that LFD Heroic Dungeons should be on par with the difficulty of LFR Raids due to the wide amount of people that have access to them, and more specifically, the 'under performers' that have access to them.

- saurfang can kill a player in a duel before the 3 second countdown is finished.- high overlord saurfang prepared.- saurfang can put cleave, sunder armor, thunder clap, and eviscerate into one macro, and use it at will even though the last isn't even a warrior skill.