How to be less intimidating

02-Jan-2020 03:12

To rectify this dilemma I’ve found one simple hack that makes me less intimidating.

That hack is: Whether it’s greeting the barista at a café, looking at the person as they enter the same elevator as me or being introduced to a new group of people, the simple act of making eye contact and smiling (for a brief moment) will make all the difference in how you are perceived. A 2010 study at Uppsala University in Sweden confirmed that other people’s smiles actually suppress the control we usually have over our facial muscles, compelling us to smile.

However, the emphasis is more on narrative so it isn’t too big of a deal if you stray from the rules.

There is no rolling for initiative so players can do what they want in a more organic, narrative way.

They perform skill checks against the GM and if they pass their skill check, they get to do that “thing.” As the game goes on, they can develop new skills by rolling a 6.

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My aim isn’t to walk around purposefully intimidating people and making them feel small but at the same time I refuse to slouch and display poor posture and body language just so people feel better about themselves.Over the years, the makers of have come out with new storylines and playsets like “Transatlantic” (modeled after Titanic and Poseidon), “Camp Death” (modeled after Friday the 13th) and “The Last Christmas in O’Hare” (an apocalyptic Christmas scenario).All of these and many more scenarios are available in pdf for free or by donation.Listed as a “micro-dungeon,” the instructions can fit in seven bullet points.Each player gets a 6-sided die and one skill: “Do Anything”.

My aim isn’t to walk around purposefully intimidating people and making them feel small but at the same time I refuse to slouch and display poor posture and body language just so people feel better about themselves.

Over the years, the makers of have come out with new storylines and playsets like “Transatlantic” (modeled after Titanic and Poseidon), “Camp Death” (modeled after Friday the 13th) and “The Last Christmas in O’Hare” (an apocalyptic Christmas scenario).

All of these and many more scenarios are available in pdf for free or by donation.

Listed as a “micro-dungeon,” the instructions can fit in seven bullet points.

Each player gets a 6-sided die and one skill: “Do Anything”.

You roll dice to determine the outcome and act out how the characters get to that outcome.